
Pokemon Knowledge Quest
Game Features
Features 85 different animated Pokemon and 32 unique attack animations
Pokemon use attacks they actually use in the video game (I tried to make their animations as close as possible with what I could achieve with PowerPoint)
XP/Point system is based on Pokemon type strengths and weaknesses from the actual Pokemon video games
Tried to use accurate size comparison of Pokemon
Depending on the map location, teams will find certain types of Pokemon. For example: water-type Pokemon will be in water or beach locations, fire-type will be near the volcano, bug-type will be in forest areas, etc. Backgrounds of these wild Pokemon match these locations as well (as best they can)
How to Play
A student/team chooses a location on the map by picking a number.
After answering a question right, they will encounter a wild Pokémon.
They will have a choice of 1 of 3 PokéBalls, each containing a different Pokémon.
Once they choose a PokéBall, a Pokémon will come out and attack the wild Pokémon for XP (experience points).
How many XP they get depends on how effective the attack is.
The student/team with the most XP at the end of the game is the winner!
Further instructions on how to play/how to use the PowerPoint can be found in the notes section of each slide.
Variations
I have no variations for this game at this time. If you played it a different way in your class and would like to share, I would be happy to hear from you in the comments below! :)
Runtime
(based on experiences from me and other teachers)
Time: 35min; Students: 24; Finished: No (played with 2 teams, finished 24 questions, so each student had the chance to choose one question)
Time: 45min; Students: 24; Finished: Yes (used with middle school students and used questions they had to think about, so game took longer)
Time: 40min; Students: 30; Finished: Yes
If you had a different experience playing this game and would like to submit your own runtime feedback, please use the form below.