Download game font HERE
Play as a reading or speaking game
Fun, colorful carnival-themed graphics and sound effects
Minimal prep work and simple game mechanics
Includes example layouts of words and sentences
How to Play
Divide your class into two teams. Each team has a goal.
In each round, one person from each team stands up.
First, they say the word or sentence highlighted in yellow next to the puck (see the screenshots above for examples).
Then, they do Rock, Paper, Scissors.
Whoever wins gets to move their team's puck toward their goal (win with rock = move 3 spaces, win with paper = move 2 spaces, win with scissors = move 1 space). The teacher moves the puck by clicking the hammer images next to the goals.
However, only one puck can advance toward a goal at a time. Meaning, if Team 1’s puck is moved two spaces up toward their goal, then Team 2 can only start moving their puck up toward their goal when Team 1’s puck reaches the bottom of their goal. So, in order to move Team 1’s puck down, Team 2 has to beat them is Rock, Paper, Scissors (a little confusing to explain, see the PowerPoint or video above for a more visual explanation).
Then, two new students stand up and repeat the process.
Once a team hits their goal, they get to spin the wheel for points.
After spinning the wheel, the game continues and they play again until someone hits their goal again.
The team with the most points when time is up or reaches a certain number of points wins!
Further instructions on how to play and edit the game can be found in the notes section of each slide.
To play as a speaking game, use images in the boxes. To play as a reading game, use words or sentences in the boxes (see the screenshots above for examples).
Variable. The game doesn't have a set ending. I usually just play until class time is up (usually about 20min). However, occasionally I set point goal such as whoever scores 1500 points wins.