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Exploding Kittens: The Review Game

Download game fonts HERE and HERE

Game Features

  • Imagery based on the Exploding Kittens card game

  • Fun sound effects

  • Dynamic scoring system

How to Play

  • A student/team chooses a letter and answers the question or completes the task on the corresponding slide.

  • If they get it correct, the teacher will take them to a reward page where they will play a card game for points.

  • The teacher will show them a card with a certain point value.

  • The student/team decides whether to take the points on the card or draw again to possibly add more points to the current value.

  • The teacher repeats this process until they either decide to take their accumulated points or reach a bomb card in which case they get 0 points and their turn is over.

  • Students can also find rare cards where they have a choice: They can either get 5 points or take a chance and reveal the card, from which they will either lose all their points or get to change points with another team.

  • The student/team with the most points at the end of the game wins!

  • Further instructions on how to play and edit the game can be found in the notes section of each slide.

Variations

  • I have no variations for this game at this time. If you played it a different way in your class and would like to share, I would be happy to hear from you in the comments below! :)

Runtime

(based on experiences from me and other teachers)

  • Time: 40min; Students: 3; Finished: Yes (students played individually and all teams were expected to repeat the correct answer after each question)


  • Time: 35min; Students: 5; Finished: Yes (played with two small teams - concepts were briefly reviewed when questions were answered incorrectly)


  • Time: 35min; Students: 16; Finished: Yes


  • Time: 40min; Students: 25; Finished: Yes (played with teams - team members voted for draw or stay, in case of a tie students played RPS)


  • Time: 25min; Students: 25; Finished: Yes


  • Time: ~30min; Students: 26; Finished: No (played with 5 teams, had about 6 questions left)


  • Time: 35min; Students: 26; Finished: Yes (played as whole class, modified game accordingly - "change points" became x2 points and "nuclear" became minus five points)


  • Time: 35min; Students: 26; Finished: No (played 4 or 5 rounds with 5 or 6 teams and always had at least 4 questions left)


  • Time: 25min; Students: 26; Finished: No (played 4 rounds with 5 groups, had 6 letters left)


  • Time: 45min; Students: 27; Finished: No (Each team had a whiteboard and answered every question. 1 point to all winners and 1 point and bonus for letter choosing team.  After 2 rounds, we did speed rounds with the fastest team getting the bonus game.)


  • Time: 35min; Students: 28; Finished: Yes (played with 5 teams, did RPS to see which team went first)


  • Time: 35min; Students: 28; Finished: Yes (played with 7 teams of 4 students)


  • Time: 30min; Students: 32; Finished: Yes (played team style in groups of 4)


If you had a different experience playing this game and would like to submit your own runtime feedback, please use the form below.

Game runtime feedback
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