Exploding Kittens: The Review Game

Download game fonts HERE and HERE

Game Features

  • Imagery based on the Exploding Kittens card game

  • Fun sound effects

  • Dynamic scoring system

How to Play

  • A student/team chooses a letter and answers the question or completes the task on the corresponding slide.

  • If they get it correct, the teacher will take them to a reward page where they will play a card game for points.

  • The teacher will show them a card with a certain point value.

  • The student/team decides whether to take the points on the card or draw again to possibly add more points to the current value.

  • The teacher repeats this process until they either decide to take their accumulated points or reach a bomb card in which case they get 0 points and their turn is over.

  • Students can also find rare cards where they have a choice: They can either get 5 points or take a chance and reveal the card, from which they will either lose all their points or get to change points with another team.

  • The student/team with the most points at the end of the game wins!

  • Further instructions on how to play and edit the game can be found in the notes section of each slide.


  • I have no variations for this game at this time. If you played it a different way in your class and would like to share, I would be happy to hear from you in the comments below! :)


(based on experiences from me and other teachers)

  • Time: 40min; Students: 3; Finished: Yes (students played individually and all teams were expected to repeat the correct answer after each question)

  • Time: 35min; Students: 5; Finished: Yes (played with two small teams - concepts were briefly reviewed when questions were answered incorrectly)

  • Time: 35min; Students: 16; Finished: Yes

  • Time: 40min; Students: 25; Finished: Yes (played with teams - team members voted for draw or stay, in case of a tie students played RPS)

  • Time: 25min; Students: 25; Finished: Yes

  • Time: ~30min; Students: 26; Finished: No (played with 5 teams, had about 6 questions left)

  • Time: 35min; Students: 26; Finished: Yes (played as whole class, modified game accordingly - "change points" became x2 points and "nuclear" became minus five points)

  • Time: 35min; Students: 26; Finished: No (played 4 or 5 rounds with 5 or 6 teams and always had at least 4 questions left)

  • Time: 25min; Students: 26; Finished: No (played 4 rounds with 5 groups, had 6 letters left)

  • Time: 45min; Students: 27; Finished: No (Each team had a whiteboard and answered every question. 1 point to all winners and 1 point and bonus for letter choosing team.  After 2 rounds, we did speed rounds with the fastest team getting the bonus game.)

  • Time: 35min; Students: 28; Finished: Yes (played with 5 teams, did RPS to see which team went first)

  • Time: 35min; Students: 28; Finished: Yes (played with 7 teams of 4 students)

  • Time: 30min; Students: 32; Finished: Yes (played team style in groups of 4)

If you had a different experience playing this game and would like to submit your own runtime feedback, please use the form below.

Game runtime feedback
Did you finish the whole game?

Thanks for sharing! Your valuable feedback will help other teachers.