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Dungeon Runner

Download game fonts HERE and HERE

Having trouble downloading the PowerPoint version or editing the Google Slides version? CLICK HERE

(you do not need to request access to the file)

Game Features

  • Not your typical question and answer review game

  • Exciting music and graphics

  • Adventure-like gameplay

How to Play

  • The goal of the game is for the students to reach the treasure at the end of the maze by choosing the correct pathways. 

  • Playing as a class, students will look at pictures on a map and try to memorize them as well as their order (no writing) within the time limit. 

  • Then, as they go through the maze, they will encounter different sentences that lead to different pathways.


  • The correct sentence is the one that matches the picture they saw at that point on the map. 

  • Essentially, the map acts a guide as the students go through maze. So if there are 3 pictures on the map, that means there will be 3 sections of the maze students will go through on that level: picture 1 relates to section 1, picture 2 to section 2, and picture 3 to section 3.

  • If they pick the right sentence, they move forward in the maze, BUT if they pick the wrong sentence, they will hit a dead end, do a punishment, and have to turn around. 

  • For example: Say the 3 pictures on the map are pizza, ice cream, and soda. You start the level, move forward in the maze, and the students come face to face with two different pathways they can take (i.e. section 1), left or right. The left pathway says, "I want pizza." And the right pathway says "I want cake." Students remember that the first picture on the map was pizza so they choose to take the left pathway. Then, they reach a genie that blocks their path (i.e. section 2), and they can only pass if they say the magic sentence. The magic sentence has to do with picture 2 on the map, so the students should say "I want ice cream." They say the sentence, pass the genie, and continue to move forward in the maze. Now, once again they are confronted with two pathways such as in section 1, left or right (this is section 3). The left pathway says "I want juice." And the right pathway says "I want soda." Students remember the third picture on the map was soda, so they choose the right path and say "I want soda." And success! They have completed that level.

  • I provide more info in the note section of each slide to help better understand how to edit and play the game.


  • I have no variations for this game at this time. If you played it a different way in your class and would like to share, I would be happy to hear from you in the comments below! :)


(NOTE: The runtime for this game can VARY depending on how well the students do. If they choose wrong answers and face more punishments the game takes longer.)

No runtime information has been submitted yet for this number of students. If you have used it with your students and would like to share how long it took to play, please fill out the form on the last tab. It would be very much appreciated and would be a big help to other teachers like you! 

Questions & Feedback

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