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Detective Pikachu: Catch the Pokethief

Download game fonts HERE and HERE

Game Features

  • A Clue-like game based in the Pokémon world

  • Flexible gameplay to play as many rounds as time allows

  • All printable materials needed for the game are included in the game file

  • Great for speaking practice

How to Play

  • An item from Ash’s house was stolen during his birthday party and students need to figure out what it was, who stole it, and where it was stolen from!

  • For this game, there are nine suspect cards, nine item cards, nine place cards, and an Investigation Notes worksheet.

  • Before playing the game, the teacher secretly chooses one of each type of card and puts them in their pocket or somewhere else hidden. These cards are the answer to the mystery.

  • After introducing the game using the PowerPoint, the teacher will hand out the rest of the cards to students along with the Investigation Notes worksheets. How many cards each student gets depends on how many students are in the class (8 students= 3 cards each, 12 students = 2 cards each, 24 students = 1 card each). If there are any cards left over, pass them out to students who want more (I usually give extra cards to higher level students).

  • To play, students will go around and interrogate each other about the party to find what cards they each have in order to figure out the three cards the teacher has (basically by a process of elimination).

  • For example: Student A asks Student B, “Where did you go at the party?” If Student B has a place card, they respond with the location on their card, “I went to the kitchen.” Then, Student A crosses out “kitchen” on their Investigation Notes worksheet as it’s not one of the answers to the mystery.

  • Once a student thinks they know the answer, they can come up to the teacher, whisper their guess, and the teacher will tell them if they’re right or wrong.

  • If they’re right, I usually have them quietly sit back down in their seat and wait for the other students to also figure it out (other students can still come up to them to ask them about their cards), but feel free to change this with what works best for your class.

Variations

  • To make the game more competitive, you could incorporate Rock, Paper, Scissors into the gameplay. For example, when two students meet, they first play Rock, Paper, Scissors and the winner is the only one allowed to ask the other questions.

Runtime

(based on experiences from me and other teachers)

  • Time: ~25min; Students: 12; Skill Focus: Speaking; Finished: Yes


If you had a different experience playing this game and would like to submit your own runtime feedback, please use the form below.

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