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Connect Four

Download game font HERE

Game Features

  • Imagery and gameplay based on the actual Connect 4 game

  • Easily correct mistakes or reset the board

  • Minimal prep work and simple game mechanics

  • Play as a reading or speaking game

How to Play

  • Split your class into 2 teams: Yellow and Red.

  • To drop their colored puck in a slot, a student/team says the target vocabulary or expression in the white box of row they choose.

  • The teacher then clicks the team’s corresponding button above the white box to drop their puck.

  • Then, it’s the other team’s turn.

  • Teams keep taking turns until one team gets four pucks of the same color in a row horizontally, vertically, or diagonally. That team wins the game.

  • Further instructions on how to play and edit the game can be found in the notes section of each slide.

Variations

  • To play as a speaking game, use images in the boxes. To play as a reading game, use letters/words/sentences in the boxes.

  • If using as a warm-up activity, I usually just play one round. If I’m trying to take up more time, I count each win as a point, and the team with the most points when time is up wins the whole game.

Runtime

(based on experiences from me and other teachers)

  • Variable. It depends on how many rounds you play and how long it takes a team to get four in a row.


  • Time: 15min; Students: 16; Skill Focus: Speaking; Finished: Yes (played with middle school students, for low participation classes made a rule that everyone on the team has to say the sentence or I won't move the puck)


  • Time: 25min; Students: 17; Skill Focus: Speaking; Finished: Yes


  • Time: 20min; Students: 20; Skill Focus: Speaking; Finished: Yes


  • Time: 15min; Students: 22; Skill Focus: Speaking; Finished: Yes (All classes finished at least 1 round but no more than 2. Students really liked it, but I had to give them a time limit for choosing a sentence because they would think about their move for a long time.)


  • Time: 10min; Students: 30; Skill Focus: Speaking; Finished: Yes


If you had a different experience playing this game and would like to submit your own runtime feedback, please use the form below.

Game runtime feedback
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